Sunday, July 20, 2014
Sunday, July 13, 2014
Why I Want to Make Games For Girls: A Rantifesto Part 3
Disclaimerz: The rant here is based on
personal experience with gamers and non gamers. Also, I'm very obviously
not a writer; I prefer using an informal, colloquial voice in my work.
If you disagree with anything said here or have a suggestion, please
read this post before responding. Let's start a dialogue--I want to learn from you and hear your side!
You can read Part 2 in all its horrifying glory here
You can read Part 2 in all its horrifying glory here
Part 3: What a Girl Wants, What a Girl Needs
In the past two parts of my rantifesto, I wrote about the
reasons more girls need to be involved in games, and why popular culture is
still preventing that from happening on a large scale. But this last entry is
probably the one I’d rather you read, if you read any at all (especially if
you’re a game developer!). I’ve thought a lot about what games for girls
absolutely need the most and have rooted it down to three key attributes devs have
yet to address. If this is a topic that interests you and you’re making games
for girls, consider whether or not you’re hitting these marks, and if not, what
the reason for that is.
Awkward - a short romantic comedy (based on a doodle I made?)
Please, come in Dr. Kens! Here, have a seat--oh, but please close the door behind you, we don't want the rest of the lab to hear this. Thank you. Right, so onto--would you like some water?--no, there's nothing wrong, no need to worry. I was just.... well, I called you into my office today to address a small personal matter. Between us.
We're good friends, you and I--I daresay, no one else has been closer to me than you. Because you are one of the brightest human minds I have ever observed in my lifetime--let me finish--as soon as I brought you to work here at Labs with me, I wanted to be sure I could collaborate alongside you as often as possible. In light of that, in light of spending so much time together, I--there's no need to look so uncomfortable, doctor! Everything is fine, I simply... err, you see...Hm.
Thank you, no...actually, I'm feeling a little uncomfortable myself...only because I'm uncertain how to approach the subject. I'm sure you can imagine how unusual that is for me--I was programmed to be a perfect communicator! Well, how about I just come right out and ask this directly?
Dr. Kens, are you in love with me?
Dr. Kens, wait! come back here. Dr Kens, really now, you know you can't break that down. You designed the damn thing--Dr. Kens....
Subscribe to:
Posts (Atom)