Sunday, July 13, 2014

Why I Want to Make Games For Girls: A Rantifesto Part 3

Disclaimerz: The rant here is based on personal experience with gamers and non gamers. Also, I'm very obviously not a writer; I prefer using an informal, colloquial voice in my work. If you disagree with anything said here or have a suggestion, please read this post before responding. Let's start a dialogue--I want to learn from you and hear your side! 

You can read Part 2 in all its horrifying glory here 

 

Part 3: What a Girl Wants, What a Girl Needs

In the past two parts of my rantifesto, I wrote about the reasons more girls need to be involved in games, and why popular culture is still preventing that from happening on a large scale. But this last entry is probably the one I’d rather you read, if you read any at all (especially if you’re a game developer!). I’ve thought a lot about what games for girls absolutely need the most and have rooted it down to three key attributes devs have yet to address. If this is a topic that interests you and you’re making games for girls, consider whether or not you’re hitting these marks, and if not, what the reason for that is.

Awkward - a short romantic comedy (based on a doodle I made?)


Please, come in Dr. Kens! Here, have a seat--oh, but please close the door behind you, we don't want the rest of the lab to hear this. Thank you. Right, so onto--would you like some water?--no, there's nothing wrong, no need to worry. I was just.... well, I called you into my office today to address a small personal matter. Between us.

We're good friends, you and I--I daresay, no one else has been closer to me than you. Because you are one of the brightest human minds I have ever observed in my lifetime--let me finish--as soon as I brought you to work here at Labs with me, I wanted to be sure I could collaborate alongside you as often as possible. In light of that, in light of spending so much time together, I--there's no need to look so uncomfortable, doctor! Everything is fine, I simply... err, you see...Hm.

Thank you, no...actually, I'm feeling a little uncomfortable myself...only because I'm uncertain how to approach the subject. I'm sure you can imagine how unusual that is for me--I was programmed to be a perfect communicator! Well, how about I just come right out and ask this directly?

Dr. Kens, are you in love with me?


Dr. Kens, wait! come back here. Dr Kens, really now, you know you can't break that down. You designed the damn thing--Dr. Kens....